Episode 143: Fighting a Virtual Pandemic

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In 2005, the multiplayer online game World of Warcraft was taken over by a virus called Corrupted Blood, and the virtual pandemic in this fantasy world played out remarkably like COVID-19. I talk with epidemiologist and gamer Eric Lofgren, NYU game design instructor Alexander King and longtime player Virginia Wilkerson about the parallels between the pandemic in World of Warcraft the one we’re facing in the real world, and what lessons we can learn by studying how players reacted to a virtual virus.
Fighting a Virtual Pandemic transcript
MUSIC LIST
  • Hidden Room by Anthony Earle
  • Chain of Events by Michael Rothery​
  • Water Clouds by Ambientalism​
  • Cast of Pods by Sono Sanctus
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Episode 144: Solarpunk the Future

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Episode 142: Retcon-aplaooza